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  • Topics

  • Posts

    • Imagine this. You take warden and you get 150 health, you take 125 damage, you unwarden, now what.   
    • I can see the warden getting more health, but that's about it. I'd like to hear some more input!
    • Shaloom All!! i know that there are many csgo players amongst this community and thought it would be a good idea to introduce a suggestion i myself think that could get probably be some fun and get some people in here. A csgo TTT server. WHAT IS TTT?  TTT is a game mode that separates players into three different roles. Innocents, traitors and detectives. In the beginning of each round there will be an idle time where players can scatter around the map to look for weapons and get as far away from other players before the time is up. Once time is up players will be chosen randomly to be part of one of the three roles in the game. ROLE OBJECTIVES Innocents: An innocent is suspected as a traitor until they have proven themselves to other innocents and detectives. Innocents have to survive and use the process of elimination to figure out who the Traitors are, and kill them Detectives: A detective is a proven innocent who has access to special equipment to find out who the Traitors are. Detectives are a great asset to the process of elimination, which makes them a high-profile target. Traitors: A traitor is shown as an Innocent to everyone, except for other Traitors. Traitors must use the element of surprise, deception and their special equipment to eliminate all the innocents and detectives without getting caught and killed. GAMEPLAY Please let me know your opinions down below if this would benefit gamepunch
    • I would like to kindle the fire of this thread once more. In my old JB servers we used to have a small plugin that gave CT's auto Armour and 120 HP at the start of round. The ratio that has been spoken about on the server is off the chart, it makes no sense to have 1 CT for each 2 T's.  Most map only require 1 CT for every 3 T's and some even 1 CT for every 4 T's. Upping the HP (No more 2 right click knife attacks.) and the providing full Armour at the beginning of the round will greatly increase the early survivablility of the CT's and warden.
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