Tring

ALPHA STAGE OF MY MAP - jb_sunshine_alpha

9 posts in this topic

Alright so I've been working on my map a while now and I figure it's about time for a real release. Also I want to take a little break from mapping as it's getting kinda tiring.

There are still a bunch of games I haven't added yet, but that doesn't mean it doesn't have a lot of fucking games right now. There's no 3D skybox yet either, so deal with it.

The map games on this build are:

- Soccer

- Dodgeball

- Climb

- Fruit Ninja

- Cornhole

- Diving Board Spray Contest

- Diving Board Target

- Mancannon (with targets)

- Wipeout

- Bhop

- Colors

- Death Crate

- 8 Ball

- Knife arena

I know I promised some things that are currently in the works, this is not the final build. I have surf, deathrun, obstacle course, spleef, and more games and secrets in the works or planned but the process takes time. Everything is subject to change with feedback from you guys.

jb_sunshine_alpha.zip

P.S. Disco only has one song despite having 12 buttons. Map size is really big with all the songs right now so i'll have to compress them (and i don't know all the songs i want tbh)

edit: attached are screenshots

20190812162524_1.jpg

20190812162100_1.jpg

20190812162112_1.jpg

20190812162122_1.jpg

20190812162130_1.jpg

20190812162137_1.jpg

20190812162200_1.jpg

20190812162210_1.jpg

20190812162229_1.jpg

20190812162252_1.jpg

20190812162306_1.jpg

20190812162322_1.jpg

20190812162334_1.jpg

20190812162346_1.jpg

20190812162353_1.jpg

20190812162359_1.jpg

20190812162408_1.jpg

20190812162417_1.jpg

20190812162425_1.jpg

20190812162433_1.jpg

20190812162453_1.jpg

20190812162501_1.jpg

20190812162514_1.jpg

Edited by Tring

Share this post


Link to post
Share on other sites

Wow you've really put it a lot since I last tested! Awesome job Tring, I should test it out again sometime! Keep going

Share this post


Link to post
Share on other sites

good job man, it looks like a nice map so far. the light_environment seems a bit too dark though, maybe make the sunlight a bit brighter? also, a big issue I noticed was that the map needs heavy optimization (easy example to start with - turn all complex brushes into func_detail, and maybe look up how to use hint/skip and areaportals to improve visibility), I like to be sort of a stickler for that lol but I could try to help you out with that if you need it. still, looks good, keep working on it

Edited by biggles
bit more clarification

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now