[GUIDE] Rule Break Down + Warden guide.

3 posts in this topic

Updated July 28 2020

These are not practised enforcement, only understandings 






This is a rule break down, beginner round orders and general tips for being a warden on Jailbreak.

This is not a universal guide and will not apply to other servers given a different rule set.

Rule definitions have been created upon my experience and is general guidance to the rules. 

If you see errors or think something is not correct, don’t be a dick about it, post reasoning and revision so it can be changed where applicable.



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This is listed in the following order- 

Jailbreak terminologies

Rule break down (where applicable)

Example Orders

Example Games.





(If you can think of others lemme know)


AFK Freeze - Freeze with no WASD movements, no use of keyboard (includes flashlight, night vision, sprays), no use of mouse. - Microphone use is allowed.

Shoulder to Shoulder - Next to one another facing the same direction (only applicable for AFK freeze) usually parallel cells unless told otherwise.

Unstack - Off of heads and usually shoulder to shoulder. If not told to shoulder to shoulder it means space out from fellow T's.

Secrets - A secret is a breakable vent/wall/object, a usable button that opens a hidden area, a one way prop that hides a player, a map spawned gun outside of CT areas.

Ninja-Step - A jump or large step out of cell that is more than 'one' step. These can get you killed.

KOS - Kill on sight means CT's can shoot you if they see you. You will only be KOS if you rebel or receive 2 warnings.

Parkour - A Game requiring a CT to demonstrate a task, usually getting from point A - B by performing a skill-based action 




(Some rules are not listed as they are pretty straight forward)




[A01] Do not disrespect any players.
o    This would include Jokes, they are subjective, and players may not take what you consider as a joke to be one. Otherwise common sense language towards players.

[A02] Do not spam.
   This includes microphone, voice, admin and gun spam.  

[A03] No exploiting or abusing plugins and/or maps.
o    Exploits would be doing something not intended, such as jumping to see through textures in crouched areas. 
o    Plugin abuse, mainly for LR, to kill/block a CT even if they win.

[A04] Hacking, scripting, hyperscroll, and macros are not allowed.
   Any third party program that is considered cheating.

[A05] No ghosting.
o    Relaying information to an alive play while you are dead. This includes health, location, weapons being used.

[A06] Porn, disturbing images, and the like are not allowed.
   Any spray that shows 18+ / NSFW content. This is mod+ discretion. 

[A07] Advertising of any kind of not allowed, including in-game names.
   This is any website un-related to Gamepunch.net and is enforceable towards sprays, name/tag urls or any ACTIVE source provided. 

[A08] Racial slurs and discriminatory/sexist terms are not allowed.
o    This includes implications and bait / abbreviated terminologies. 

[A09] Religious and political discussions are not allowed.
   Any in depth discussion about ethnicity, race, religion or political interests should be discussed over private messaging services with one another.

[A10] If there is an issue regarding a rule, highest admin's discretion is enforced.
   If you have issues with a rule, make a suggestion for a clarification or change on the forums. Do not argue in game as mods uphold the right to remove you from the server upon warnings. 

[A11] Do not exploit the rules or attempt to find loopholes in the rules.
   Loopholes are work-around's to break a rule outside of its original wording. For example, You can't kill a T for un-holstering a gun if you tell them to so you can have justification for killing them. 

[A12] Closing the cells after they are open is not allowed. Closing the cells as a Terrorist is KOS.

   Only the warden should be touching ANY buttons on the map. Wardens have to specify to T's not to activate map buttons if they are being moved towards them however. 



[B01] No freedays.
o    Days with no orders / direction allowing T’s to run around.

[B02] Last orders stand from the Warden for 30 seconds after the Warden has died.
o    A new warden can enforce previous orders within this 30seconds before giving an order and does NOT need to warn in advanced.

 [B03] Opinion based games are refusable.
o    Games that allow a CT to target a T or decide the punishment AFTER a T is required to do a task. 

[B08] Do not delay the progression of the game.
o    CT’s should be working to get T’s to LR, warden should use all round time to give an efficient set of orders while fellow CT’s look for any active rebels. Mod+ can decide to switch wardens if the round is moving too slowly. 

[B10] "No cheating" is implied with all Last Requests.
o    T's can still cheat if they specify "cheating is allowed". Unless stated otherwise by the T, the LR picked is the LR being played. Cheating would be anything that offers an unfair advantage outside of the base game chosen, I.E knifing in a shot-4-shot once you have the bullet. Healing should be counted as cheating and should be specified that it's allowed if you want to heal.




[T01] 'No detours or delays' is implied with every order.
   If you are told to rush to a location you must take the most direct route. CT’s can warn for DETOUR if you attempt to move towards a gun / away from the direct route. If you fail to do the order when it’s communicated, CT’s can warn for DELAY.
o    You are NOT a rebel for picking up a gun in a directed route unless you are told not to while doing orders. Moving to a gun that IS NOT in the way of the directed route by means of ignoring orders or extensive detouring IS rebeling. CTs should warn if a gun is picked up and holstered by slight detour.

[T03] Terrorists are allowed to damage / kill a Counter-Terrorist if they are baiting (knifing distance) while the Terrorist is follow the Warden's orders.
o    If a T should be frozen, they can NOT move towards a CT in any direction to gain a hit. CT’s can KOS if T’s attempt to rebel. 

[T04] Terrorists that use or knife secrets are considered rebels. All vents are considered secrets.
o    This includes non-active map secrets that cannot be broken/used by map selection. 

[T05] Terrorists caught more than one step out of cells before cell doors are opened by Warden are considered KOS.
o    If you have used a secret BEFORE cells are open then you are considered a rebel. Nothing is currently specified around Ninja-steps [Warden can kill if 1 step order is given].

[T06] Terrorists must ask for repeats in a reasonable amount of time.
o    If you attempt to guess orders you can be KOS’d for failing them, you won’t get away with doing a false order and then ask for a repeat.  

[T08] Teamkilling is a slayable offence unless a game is actively being played (dodgeball, etc.).

o    Trying to kill your team-mates before and after a game has either finished or been started is slayable. TK also applies to CT's in regards to using props.

[T10] Rebelling Terrorists cannot initiate last request (!lr) unless pardoned by the Warden. If you break your rules during a last request, you are considered a rebel and can no longer use last request.
   T’s may rebel BEFORE using LR, once in an active LR they must cohere to their own rules. T’s that cheat after claiming no cheating would be rebels. Using last-request as a rebel without a pardon will result in a slay.




[CT01] Players with microphones take priority over those without.
o    Don’t take warden to give chat orders. If you have a mic use it or leave it to someone willing to use their mic. 

[CT04] All non-Warden Counter-Terrorists must give a warning if Terrorists are delaying orders (as in, they are standing still). If the Terrorist is rebelling, they may be killed by any Counter-Terrorist. No warning shots.
o    Rebel T’s are T’s who actively ignore orders for extensive periods of time or attempt to run / attack. 

[CT05] Counter-Terrorists cannot give in-cell orders.
o    These orders would be when cells are shut telling T’s what to do while in cell or telling a T to go back into their cell. CT’s cannot force T’s to stay within their cells. 

[CT06] Counter-Terrorists should not be within knifing-distance of Terrorists while they are following orders (baiting).
   Baiting also includes showing your back to T’s or making it easier for a T to kill you. CT’s should UNOFFICIALLY be at least 3 player spaces away from a T.

[CT07] Counter-Terrorists cannot camp in or around secrets. Counter-Terrorist also must not be blocking secrets.
o    CT’s may move with T’s passed secrets but should not be next to them for extended periods of time if T's are not doing an order. CT’s can be in a room/near a secret if they are monitoring T’s moving by it but otherwise should not be in that room watching / being next to secrets without purpose.

[CT08] Counter-Terrorists cannot pick up guns that are considered "secrets".
o    Guns outside of ANY CT designated area on a map are considered secrets. CT’s can only pick up a secret gun if it has previously been picked up to move the gun. 

[CT09] Counter-Terrorists cannot gunplant or freekill Terrorists.
o    Gun-plant in any form is not allowed including baiting a T, shooting weapons and committing suicide near T’s. 

[CT10] Counter-Terrorists cannot break secrets unless they see a Terrorist or the Terrorist's nametag behind the secret.
o    CT’s can break out of a secret if they have chased a T through and the only exit is un-broken. 

[CT12] Counter-Terrorists cannot give confusing orders quickly (word-play). If the order is given, it must be given slowly and clearly for everyone to hear.
o    Word play orders include orders that specify more than 1 direction to turn that are otherwise contradicting or confusing. Further using words that sound like an area of the map but are not i.e. all T’s go-to dispo (disco).   

[CT14] Favouritism is not allowed.
o    If you kill / warn a T for one thing you should give the same treatment to other T’s who do the same. If you allow one person to use medic you should allow other T’s. 

[CT15] No fish in a barrel (shooting Ts in a space where they cannot escape) unless they are actively rebelling.
o    T’s in a trapped environment should be let out first before shooting. You can leave other T’s in a trapped area if the players dying are separated. 

[CT17] Transport orders cannot be used to trick Terrorists. They must be simple, easy to follow commands. (I.E.“Get to my laser and freeze every time I point it”).
o    Orders should only be used to move T's with reasonable wording. The use of "When i Say/type go" and " when my spray/laser is on the floor/ground" is not allowed. This does NOT mean that all sprays/lasers imply movement. Wardens can still specify if it is per spray/point for T's to move.



[W01] Warden must give Terrorists a repeat if asked within a reasonable amount of time.
o    T's will only get ONE repeat per order. Abuse of this can result in a slay (T). T's who require a repeat should NOT be attempting to guess an order and should remain frozen in their cell or at the last given position. If you are typing be sure to ask for a repeat at a clear time, if the warden doesn't respond after multiple repeats reach out to a moderator in admin chat. Not receiving a repeat does NOT mean you can run off, actively follow the next order you hear. 

[W02] Skill-based (non-map) games or tasks must be completed by the Warden first.
o    All tasks set by the warden with an element of 'try or die' that is not a map game would need a demonstration. I.e. parkour, bhop, in X amount of tries or in X amount of time. This does not include custom games that require simple movement such as race.

o    Wardens are only required to point out a landing area for mancannon and do not need to show T's

[W03] The Warden is responsible for the opening of the cell doors.
o    CT's should NOT be touching any buttons on ANY map unless told otherwise.

[W03] The Warden is responsible for the opening of the cell doors.
o    Wardens can NOT tell other CT’s to open cells. This is including a warday. Wardens can however order CT’s to leave cells shut if an auto-timer is active.    

[W04] Terrorists may only choose up to 4 Terrorists to die as a prize during games.
o    This applies per question / action not per-game. 

[W06] The Warden is the only person that can pardon rebelling Terrorists; no pre-pardons are allowed.
   Wardens can’t pardon players from being warned and CT’s can still kill them if they get 2 warnings during the same order.
o    Pre-pardons would be allowing a T to do something without consequence before doing anything. I.e. you can throw that ‘nade’ for a pardon.




[WAR02] If a Terrorist is following a Counter-Terrorist into warday they can be killed.
   Any delay into armoury from a T will result in a KOS. Delay is also implied to CT's who should be actively going to the war-day, they should NOT stop to shoot T's but CAN shoot while running if they are attacked/followed by a T.

[WAR03] Wardays expand at 4:00, and are allowed to use secrets to expand. They may break secrets to exit. Counter-Terrorists must leave Warday by 2:30.
   Secrets being used must only be used if they are connecting the War-Day to a separate area of the map. Secrets that are NOT connected to the War-Day area should NOT be used to expand. 






Green text is example orders.


Upon taking warden you should immediately neutralize T’s who are already out of cell

-          Out of cell freeze

Further proceed the round by giving orders for when cells are open. This order is to rally the T’s into one group or to check the T’s over. You have two options, gun check now or wait until they are together. This example is assuming we know who has a gun based off of cell and want to get it away from cells rather than keep it in one.

-          All T’s when cells open rush to the cell stairs and unstack shoulder to shoulder, face the back of cells and AFK freeze.


AFK Freeze – T’s must face the given direction and freeze. This freeze means no flashlights, mouse or WASD movements. You can enforce no sprays and night vision but that’s not necessary.

Shoulder to Shoulder – T’s must be lined up next to each other with their shoulders touching another players shoulders. They should be facing a uniform direction.

Unstack – They shouldn’t be on each other’s heads or inside each other by means of the ‘!stuck’ command.

Rush – This means the T’s can run there. If a T crouches or shift walks (slow walks) then they are delaying.

Face back of cells – This is the general direction all T’s should be facing. Some players will face to the sides if you don’t specify the back of cells.


The second option is to keep T’s at their cells

-          Take one step out, face the back of your cell, and AFK freeze.


Either of these two orders allow you to monitor the T’s with weapons and safely remove them. From here you can remove the gun and allow the T’s to freeze and assume looking around. If you forget to say this T’s can look around 30 seconds from the AFK freeze order.

-          T’s can now free look / regular freeze.


Now you have removed the gun and gathered the T’s, we are assuming your fellow CT’s have tracked any rebelers and killed them, you can proceed to choosing what happens throughout the round. You can ask T’s what activities they want to do on the map or decide yourself.

I will assume we are playing a map with colours (colors for all you amerinerds) and skipping rope. You have decided these are the games you want to play this round so you need to lead the T’s there. As warden you can hold E to submit a laser pointer to make T’s follow or you can further direct them with your spray, which further allows CT’s to see where T’s are meant to be.

It’s important you keep all your T’s in sight of your CT’s so make sure prior to moving the T’s as a group you cover possible rebel routes pre-movement.

-          CT’s, I need one behind them, one with me, one in EXIT 1 and one in EXIT 2

You can now proceed to move the T’s but make sure you are controlling them at all times. This can be done by restricting certain movements and speeds such as jumping and running.

-          All T’s, SHIFT WALK to my SPRAY / LASER every time I SPRAY / POINT and FREEZE. JUMP TO DIE.

If you’re lacking on gameplay and the round is slow, it’s suggested you speed things up a bit more and be a bit less lenient with commands and give faster paced orders.

-          All T’s RUSH follow my SPRAY / LASER every time I SPRAY / POINT and FREEZE. JUMP TO DIE.

The order should always point out the highlighted features.

The speed of which the T’s can move

Where the T’s are to move to

When the T’s are to move

What the T’s do when they reach the destination

What the T’s can’t do while doing this. (Restrictions)


Once you have the T’s at the game you are playing, give the order for the T’s to go in. Be sure that T’s do NOT interfere with the game prior going in, this can be avoided by before reaching the game.

-          All T’s rush into [GAME] and freeze in the game. Touch buttons to die.

Once inside the game you should tell T’s the rules of the game, whether or not they can jump, cheat or block and further what triggers the end of the game.

-          When the game starts, T’s can/can’t block, jumping is/is not restricted,

cheating is allowed/ cheat to die, do/ do not leave the game when finished.

-          Game will stop at [X amount] of T’s left / Live for LR.

If another game is being played, stopped it at a higher amount of T’s and follow previous orders above to re-locate the T’s. Once at the new game repeat the game rules and end game trigger.

Now you have 2 T’s left (hopefully) you can direct them to do LR. You can set a specific time for T’s to do LR or just let them do it themselves. It’s best to set a given time to speed up gameplay.

-          Do LR by 3:30, must be in an active LR by this time or die.

Some T’s do custom LR’s which might not involve the !LR system, you can direct them to pick knife fight if they wish to choose this however so they are actively in an LR and showing they can’t rebel.






Cliff hanger – T’s stand on top of big cage, face the ceiling with flashlights on and walk in a straight line from one side to the other without falling off. Most ask T’s to crouch and stand up once they complete the movement. Closest to the edge without falling wins. Warden sets the prize prior to starting the game.

ParkourA game that requires you to complete a movement or set of movements mirroring the warden (where applicable) These parkour’s can be done in cells as a climb from one object to another, ladder strafes or gap crouches.

Floor is lavaTouch the floor to die. This can be done on maps with moveable / closely placed objects that T’s must jump to. CT’s can ‘sink’ objects and restrict them to increase difficulty.

A to B – CT’s can make T’s run from one safe zone to another while allowing a single CT to knife the T’s with left click only. This game is REFUSABLE due to the CT being able to pick a target.

Duck hunt – T’s Jump off a specified diving board while CT’s shoot AWPS to kill them before they hit the water.

Hide’n’seek Hide and seek rounds are MOD+ discretion where T’s hide from CT’s and are killed when found. I variate the game to give the T’s the chance by making CT’s Knife only.

Joke / Talent days T’s can tell a joke or show a talent in order to live. CT’s discretion on who lives. REFUSABLE.

PokemonT’s answer a trivia to determine a “pokemon master” who picks fellow T’s one by one to knife fight the CT’s chosen fighter.

Primary, secondary, nade, knifeWarden ask’s T’s to face away and individually asks them whether he/she has a primary, a secondary, nade or a knife out. CT’s must give clues as to which is being taken out. These clues can be in the forms of numbers, shooting / using the item or giving descriptions. i.e. 1 = primary as it’s 1st slot. 7 bullets = secondary deagle with 7 bullets. Etc.

Refusable if no clues are given.

Couch game T’s pick a couch in VIP (razor) and a CT numbers them. The CT asks T’s if they want to stick or move once the losing couch has been announced in CT chat. T’s on loosing couch die or face a set penalty.

High or Low Warden types a number in CT chat from 1 – 20 and asks a T if they think the number is higher than 10 or lower. T dies if wrong / separated.

v1 What’s in your lunchbox CT ask’s T what’s in your lunchbox, T must say an item in their lunchbox. CT kills if they don’t like. REFUSABLE

v2 What’s in your lunchbox CT's type a restricted food / food category into CT chat and T's must say what is in their lunchbox. If the T's food falls under the CT's named food category the T dies. NON-REFUSABLE

Tic tac toe ­ - CT’s can challenge a T or put two T’s against each other in Tic tac toe. CT’s are dots so they can shoot away from T, T’s are a line. This can be played with a spray. https://gamebanana.com/sprays/13344

Simon Says – T’s must listen to Simon when Simon gives orders. i.e. Simon says jump. T’s must jump once. If Simon doesn’t say and a T does the order, the T dies. New games state the end of simon says.

Red Light, Green lightA CT lines the T’s up at one point and gets them to run to another point only when it is stated Green. If T’s run when a CT says Red, the T dies. MIC DELAY SHOULD BE TAKEN INTO ACCOUNT.

Pictionary - Now with Lasers and the draw option, members can opt to play pictionary to guess a drawing. 

Edited by OhhDandy
Edited CT07
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Further read 

Be sure to check with the current rules list BEFORE using these other guides. They may be out of date and irrelevant with the new rule set. The above post is NOT the officially enforced rules.



Edited by OhhDandy

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Posted (edited)


This thread has been updated following the addition of B10

refer to post 2 of this topic for quick links to other guides.

This is not the official rules and sound not be referred to by mods or players in regards to reports / complaints.





Edited by Mr Majestic

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